![]() ![]() SCP-682: SCP-682 can't be lead SCP-682 will avoid SCP-173 SCP-682 will ignore SCP-053 SCP-148: Fixed Telekill armor not fully working against SCP-718 SCP-173: Added sounds: SCP-173 neck snap SCP-173 can't be lead fixed SCP-173 not being stopped by Eyepods SCP-096: SCP-096 won't turn towards mobs in idle states but will attack ones that directly look at his face Removed redundant "look at target" task from scp-096 Fixed SCP-096's attack bugs increased knockback resistance Added sounds: SCP-096 sobbing and chasing (optional under "soundeffects" category) SCP-096 can be triggered through glass, and by any entity ![]() SCP-027: SCP-027 will defend appropriately now SCP-106 can now be killed by the /kill commandĬustom NPCs no longer get infected by 008 Made 059-FR, HAGs, Blazes, Elder Guardians, Guardians, Ghasts, Magma Cubes, Shulker Boxes, Slimes, Spiders, Squids and Vexes immune to 008Ĭhanged 682's priories so he can no longer attack people within range with an entity he is scared ofįixed Texture issues with Vermin Suppressor & Ceiling Lampįixed a few inconsistencies with some labelsįixed bugs related to stairs (Lighting and States)įixed issues with non-solid blocks "connecting" to other blocksįixed SCP-096 getting aggressive with SCP-096Ĭhanged a few containment chambers (019, 250, 409, 966) Added text to SCP-458 to notify users of actionsĪdded a Bisect Hosting button on the Main Menu
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |